57: ANDREW WILSON EATS DEVELOPERS
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Description
This week's GamesBeat Decides podcast was already a long one, and then -- right before we were going to upload it -- we had to make it even longer. That's...
show moreThat revelation is shocking on its own, but EA made it even more startling with a candid blog that explains why it made this choice. Put simply: loot boxes. EA only wants to invest its money in games-as-a-service (GaaS), and Visceral's Star Wars was a single-player linear game. It turns out that it's difficult to sell loot boxes in something like that, so EA has found it difficult to justify its budget.
In addition to EA pulling the Band-aid off of one of its multiple Star Wars projects, we talk about some other news involving loot boxes. For example, is Hearthstone too expensive and why doesn't the ESRB game-rating organization think this is gambling?
In the second half, we talk about Awesome Games Done Quick because speedrunning is pure and good.
On top of that, Mike and Jeff discuss some recent releases they've spent some time with, which include the following:
Cuphead
Divinity: Original Sin II
Golf Story
South Park: The Fractured But Whole
Information
Author | Jeff Grubb's Game Mess |
Organization | Jeff Grubb's Game Mess |
Website | - |
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