10. Chartergroan - Charterstone and Color Blindness

Mar 30, 2019 · 46m 54s
10. Chartergroan - Charterstone and Color Blindness
Chapters

01 · Lorenzo il Magnifico

2m 41s

02 · Simone Luciani and Barrage

8m

03 · Clans of Caledonia

8m 26s

04 · Fantasy Realms

14m 4s

05 · Chartergroan: a Charterstone review

14m 54s

06 · Colorblindness and board games

31m 19s

07 · Rising Sun, Council of 4, and Carpe Diem

35m

08 · Castles of Burgundy

35m 30s

09 · Phil Eklund

36m 37s

10 · Oracle of Delphi

38m 5s

11 · Stonemaier games and Scythe

39m 8s

12 · Tyrants of the Underdark

41m

13 · Forum Trajanum

42m 25s

14 · Easter Egg

44m 54s

Description

A magical kingdom awaits, full of redundant mechanisms and empty story elements. Meet Charterstone, a legacy game that never figures out what it wants to be. We also talk to...

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A magical kingdom awaits, full of redundant mechanisms and empty story elements. Meet Charterstone, a legacy game that never figures out what it wants to be.
We also talk to our friend John Gortat who is red-green colorblind about how inclusive board games are to the condition, the perils of Stephan Feld's designs, and how German game designers may not have learned their lesson about inclusivity.
Finally, we also hit on Lorenzo il Magnifico, Clans of Caledonia and Fantasy Realms.


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02:41 Lorenzo il Magnifico
08:00 Simone Luciani and Barrage
08:27 Clans of Caledonia
14:04 Fantasy Realms
14:54 Chartergroan: a Charterstone review
31:19 Colorblindness and board games
35:00 Rising Sun, Council of 4, and Carpe Diem
35:30 Castles of Burgundy
36:37. Phil Eklund
38:05 Oracle of Delphi
39:08 Stonemaier games and Scythe
41:00 Tyrants of the Underdark
42:25 Forum Trajanum
44:54 Easter Egg
show less
Information
Author Patrick Flannery
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